CHAZ! Spelled Chaos. Silent O. |
So, onto my preparations for the tournament. You can find the rules pack HERE. Simply put, it's 1100TV, no ST/AG upgrades, max 1 upgrade per player, no skill allowed more than twice (as an upgrade). Thanks to my success at the Power of One tournament in Montreal last year with a super bashy Undead team, I have decided to run the Undead at pretty much every tournament I attend this year (both in an attempt to get better with them, and because I think the fluff I created for them brings me a lot of good fortune (surprisingly, actually the opposite of the fluff). Another point to remember the Chaos Cup is a NAF MAJOR tournament, which basically means it impacts your rating twice as hard as other tournaments. Better do well!
I think the below is about as good a "casualty focused" team I can manage, but I would definitely be interested in any comments you might have!
Mummy w Block / Mummy w Piling On
Wight w Guard / Wight w Mighty Blow
Ghoul w Block / Ghoul w Leader / Ghoul w Sure Hands / Ghoul w Wrestle
Zombie w Guard / Zombie / Zombie
1 Reroll
Pros
- 40K saved using Leader
- Full complement of Ghouls
- Extra Guard player
- Possibility of losing Leader reroll.
- Fouling extra risky (losing a more important player) and more difficult to gain reward.
Mummy w Block / Mummy w Piling On
Wight w Guard / Wight w Mighty Blow
Ghoul w Block / Ghoul w Sure Hands / Ghoul w Wrestle
Zombie / Zombie / Zombie
Skeleton w Dirty Player
2 Rerolls
Pros
- A Dirty Player means I can attempt to ensure that prone/stunned players are removed from the field.
- No worrying about losing the Leader reroll.
- Spending 40K difference from the Leader reroll to a normal reroll.
- Losing a second Guard.
- With only three ghouls I will need to be very cautious about committing with them. This could increase their survivability but also might mean they have less impact on the game.
dual posted on GWpertinent
3 comentários:
so guys, any comments?
I might go with your first option mainly due to the 4 Ghouls but they both seem solid to me.
Philosophically speaking, do you find that "Piling On" on the mummy ends up paying for the movement cut (getting up next turn) and for the extra attention it usually draws while its still down?
Fouling tends to be a bit rarer in tournament play than leagues where you usually only start with 11 models, as well I will try to avoid the possibility of him being surrounded.
For me it's all about making the most of his chances to hit. I would rather than up to 4 hits per half that are extremely likely to KO/CAS a player, than up to 8 hits that are somewhat likely to KO/CAS.
Plus he's REALLY scary, so I can also use him to force opponents to avoid certain areas with players they don't want hurt. He is almost always my blitz.
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